Yield simulation options
The Yield simulation options control how SunSolve performs optical ray tracing and electrical simulations to calculate system performance. These settings affect simulation accuracy, computational requirements, and the level of electrical detail in your results.
Solve type
Section link: Solve typeThe solve type determines the electrical configuration level at which the simulation calculates output power.
Module DC
Section link: Module DCDC output of each module within the unit system. This mode assumes:
- Modules operate at their individual maximum power points
- Modules are not electrically interconnected
- No inverter or string-level losses
Use this mode for:
- Module-level performance analysis
- When solving PVsyst factors
String DC
Section link: String DCDC output of strings of series-connected modules. This mode includes:
- Module-to-module electrical mismatch within strings
- String-level voltage and current calculations
- String definitions configured on the Fields tab
Use this mode for:
- String-level performance analysis
- Quantifying electrical mismatch losses
- DC system design validation
Array AC
Section link: Array ACAC output of multiple parallel strings connected to an inverter. This mode includes:
- All String DC features
- String-to-string mismatch
- Inverter efficiency modeling and losses
- Array and inverter configuration defined on the Fields tab
Use this mode for:
- Complete system AC performance predictions
- Inverter sizing and selection analysis
- Energy yield forecasting
Ray settings
Section link: Ray settingsRay settings control the computational parameters for optical ray tracing, balancing simulation accuracy with solve time.
Ray determination method
Section link: Ray determination methodChoose how the number of rays per solar angle is determined:
Automatically determine (Default)
- SunSolve calculates optimal ray count based on your system size
- Minimum enforced: 500,000 rays
- Maximum limits enforced to prevent timeout (see module limits)
- Shows the Fidelity level control
Rays per solar angle are calculated as:
where:
- = rays per solar angle
- = number of modules in the unit system
- = fidelity multiplier (0.5, 1.0, 2.0, 4.0, or 8.0)
- = floor function (rounds down to nearest integer)
Custom value (Advanced users only)
- Manually specify exact ray count
- Allows expert users to override automatic calculations
- Shows editable “Rays per solar angle” field
- Use with caution: too few rays increase stochastic error, too many cause timeouts
Fidelity level
Section link: Fidelity levelMultiplier for automatically-determined ray count. Available levels: 0.5×, 1× (default), 2×, 4×, 8×.
Higher fidelity increases the number of rays proportionally, improving accuracy at the cost of longer computation time. For example, 2× fidelity doubles the ray count and approximately doubles solve time.
When to adjust fidelity:
- Increase (2×-8×): Complex optical structures, high-precision studies, validation work
- Decrease (0.5×): Initial design exploration, geometry testing, large parameter sweeps
- Keep at 1×: Most production simulations (default provides good accuracy/time balance)
Note: Higher fidelity levels reduce the maximum number of modules you can include in your unit system. See technical constraints for details.
For more information on the relationship between ray count and accuracy, see Stochastic error.
Transposition of diffuse light
Section link: Transposition of diffuse lightSelects the mathematical model for sky distribution of diffuse light. For detailed description of the models see sky distribution of diffuse light
For most yield simulations use either Hay-Davies or Perez (1990). Reserve Perez (PVsyst) for direct comparison with PVSyst results.
Isotropic
Section link: IsotropicAssumes diffuse light is uniformly distributed across the sky hemisphere.
Hay-Davies
Section link: Hay-DaviesAccounts for circumsolar brightening (concentration of diffuse light around the sun’s position).
Perez models
Section link: Perez modelsAdvanced anisotropic models accounting for both circumsolar and horizon brightening.
Available algorithms:
- Perez (1987): Original formulation
- Perez (1990): Updated with refined coefficients
- Perez (SAM): System Advisor Model implementation
- Perez (PVsyst): PVsyst software implementation (Advanced users only)
Advanced analysis
Section link: Advanced analysisSpecial analysis options for isolating specific optical or electrical effects. Primarily used for extraction of PVsyst factors (when using the manual method). These inputs manipulate the 3D unit-system scene.
Block vertical gap
Section link: Block vertical gapAdds a light-blocking barrier to vertical gaps between panels while maintaining tip-to-tip module group length.
Purpose: Used in extraction of bifacial loss factors. Prevents light passing through gaps to better isolate edge effects.
Omit rear current
Section link: Omit rear currentAdds a light-blocking barrier to the rear side of every module in the unit-system.
Purpose: Allows calculation of bifacial gain by comparing front-only to bifacial configurations.
Transparent module frame
Section link: Transparent module frameMakes module frame transparent to light while maintaining its geometry.
Purpose: Isolates frame shading effects.
Note: Removing the frame will often result in more transmission between modules.
Set all structure to transparent/solid
Section link: Set all structure to transparent/solidBatch operations to control transparency of all structural components (posts, rafters, purlins, torque tubes, clamps, ballasts, rails, custom objects).
Set all structure to transparent:
- Makes all structure transparent while maintaining geometry
- Isolates structural shading losses
Set all structure to solid:
- Restores normal optical properties
- Returns to realistic shading analysis
Definition of system dimensions
Section link: Definition of system dimensionsDetermines the coordinate system convention used to define module orientation within the system.
For detailed explanation of these conventions and when to use each, see System dimensions: XY axis and landscape/portrait.
XY axes (as used to define module)
Section link: XY axes (as used to define module)Uses the same XY coordinate system as module definition. X and Y directions match those in module layout.
Landscape/portrait
Section link: Landscape/portraitUses landscape/portrait terminology independent of module XY definition.
Output options
Section link: Output optionsInclude cell-to-cell mismatch
Section link: Include cell-to-cell mismatchWhether to include electrical mismatch losses in module output calculations.
Status: Always enabled in current version
For more information, see Sources of electrical mismatch and Stochastic error.
Significant figures
Section link: Significant figuresControls the number of significant figures for output display across all results.
Valid range: Typically 2-6 significant figures Default: 4
This is a display-only setting; all internal calculations use full precision.
Advanced user options
Section link: Advanced user optionsThese settings require advanced user privileges. Contact us to request access. Most users do not require control of these settings and should use the defaults.
The “Show advanced options” checkbox (visible only to advanced users) controls visibility of:
- Spectral range settings (wavelength min/max/interval)
- Polarization tracking
- Solar angles matrix configuration
- Advanced ray options (rays per packet, max bounces, intensity threshold)
- Advanced output options
Spectral range
Section link: Spectral rangeControls the wavelength range and number of wavelength bins used in the simulation. By default set to 300 nm to 1200 nm with step size of 20 nm.
Minimum wavelength
Section link: Minimum wavelengthShortest wavelength traced in the simulation.
Valid range: 200-2500 nm Default: 300 nm Units: nm (nanometers) or μm (micrometers)
Maximum wavelength
Section link: Maximum wavelengthLongest wavelength traced in the simulation.
Valid range: 200-2500 nm Default: 1200 nm Units: nm (nanometers) or μm (micrometers)
Wavelength interval
Section link: Wavelength intervalStep size between traced wavelengths.
Valid range: 1-500 nm (must be > 1 nm) Default: 20 nm Units: nm (nanometers) or μm (micrometers)
Validation rules
Section link: Validation rulesSeveral constraints ensure valid wavelength configurations:
-
Minimum < Maximum
wlMin < wlMaxError: “Minimum wavelength is greater than the maximum wavelength.”
-
At least 2 intervals
wlMax ≥ wlMin + 2 × wlIntervalError: “There must be at least 2 wavelength intervals between the minimum and maximum wavelength.”
-
Integer number of intervals
(wlMax - wlMin) mod wlInterval = 0Error: “There must be an integer number of wavelength intervals between the minimum and maximum wavelength.”
-
Maximum 250 wavelengths
(wlMax - wlMin) / wlInterval ≤ 250Error: “Cannot solve more than 250 individual wavelength values. This is a temporary limit in place until the server side solver is upgraded.”
Polarization
Section link: PolarizationControls whether ray tracing tracks the polarization state of light rays.
Assume TM=TE at all interactions (Default)
Section link: Assume TM=TE at all interactions (Default)- Faster computation
- Assumes no polarization dependence in optical properties
- Suitable for most PV systems
Track polarisation
Section link: Track polarisation- Tracks electric field orientation (s and p polarization) at each interface
- More accurate for systems with polarization-dependent optical properties
- Slower computation
For technical details on polarization handling, see Ray tracing methodology.
Solar angles matrix
Section link: Solar angles matrixDefines the grid of solar positions for which full ray tracing is performed. SunSolve interpolates results for intermediate solar positions throughout the year.
Number of arcs
Section link: Number of arcsNumber of elevation arcs spanning from horizon to zenith.
Valid range: 2-20 Default: 5 Units: Dimensionless (count)
Points per arc
Section link: Points per arcNumber of azimuth points along each elevation arc.
Valid range: 5-60 Default: 20 Units: Dimensionless (count)
Max zenith
Section link: Max zenithMaximum incident zenith angle for solar position solving. Limits ray tracing to solar elevations above a minimum threshold.
Valid range: 80-90° Default: 89° Units: Degrees (°)
Purpose: Angles very near the horizon contribute little to annual energy and take longer to solve due to extreme incidence angles.
Number of isotropic solves
Section link: Number of isotropic solvesNumber of isotropic sky condition solves to perform for diffuse light calculations.
Valid range: 1-100 Default: 5 Units: Dimensionless (count)
Purpose: Isotropic solves calculate diffuse light absorption from all sky directions without direct beam contribution.
Total solar positions traced
Section link: Total solar positions tracedTotal = (numberOfArcs × pointsPerArc) + numberOfIsotropicSolvesDefault calculation: (5 × 20) + 5 = 105 total solves
When to adjust:
- Increase arcs/points: Complex systems with strong angular dependencies, high-precision annual studies
- Decrease arcs/points: Quick design iteration, systems with weak angular variation
- Increase isotropic solves: Sites with high diffuse fraction, detailed diffuse analysis
- Decrease isotropic solves: Sites with predominantly direct irradiance
For more on solar arc interpolation methodology, see Ray tracing methodology.
Advanced ray options
Section link: Advanced ray optionsRays per packet
Section link: Rays per packetNumber of rays traced in each computational batch before results are tallied.
Valid range: 20 to 500,000 (must be multiple of 20) Default: 500,000
Higher values reduce overhead but require more memory. The default works well for most systems.
Max bounces per ray
Section link: Max bounces per rayMaximum number of optical interactions (reflections/transmissions) allowed per ray before tracing ceases.
Valid range: 1 to 10,000 Default: 1,000
When to increase:
- Weakly absorbing materials or wavelengths
- Complex multi-bounce optical structures
- Systems with many highly reflective surfaces
Trade-off: Higher values improve precision but significantly increase computation time. For more on ray bouncing, see Ray tracing methodology.
Intensity threshold
Section link: Intensity thresholdMinimum light intensity (as percentage of initial) at which ray tracing continues. Rays below this threshold are discarded.
Valid range: 0.001% to 99% Default: 0.01% Units: Percentage (%)
When to adjust:
- Lower (0.001-0.005%): Capture very weak light contributions (long simulation time)
- Higher (0.05-0.1%): Faster simulations when weak contributions are negligible
Validation rules
Section link: Validation rulesThe maximum rays setting must be at least as large as rays per packet:
maxRays ≥ numRaysError: “Maximum number of rays is less than the number of rays per packet.”